Birthday Breakthrough is a game that features interdimensional gameplay. It explores the thin line between games and modern animation series. Players solve puzzles by choosing the dimensional mode, in this case 2D or 3D, of the objects and the characters. Either choice is followed by an animation, which leads to the correct story path or back to the loop, where the player must solve it again until they get it right.
Leveldesign
Character Design
Little Kid & Anxious Duck
Ideation & Sketches
In-Game Screenshots & GIFs
Storyboard
Since my game featured Multilinear Storytelling, the Storyboard was created using Post-It notes. This method was practical for its overview and for its ability to replace scenes in a fast manner.